What am I currently playing?





I’m a cognitive scientist and user experience researcher passionate about designing engaging, motivating, and cognitively enriching game experiences. With a background in perception, attention, and memory consolidation, I’m especially interested in how games can optimize learning, decision-making, and problem-solving in ways that feel intuitive and rewarding. I bring expertise in experimental research, playtesting, and iterative design to refine mechanics that enhance player engagement, retention, and skill development.

Reis, Heald, Uddin, Fenn, & Nusbaum (2023)

Reis, Heald, Veillette, Van Hedger, & Nusbaum (2021)

Heald, Van Hedger, Veillette, Reis, Snyder, & Nusbaum (2022)

Veillette, Heald, Wittenbrink, Reis, & Nusbaum (2023)

Uddin, Reis, Heald, Van Hedger, & Nusbaum (2020)

Brookshire, Mangelsforf, Sava-Segal, Reis, Nusbaum, Goldin-Meadow, & Casasanto (2021)




Inspired by Donu from Slay the Spire

I was told my laminar flow is “okay”

(Donuts not edible)
